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Timeline of Veargreum

Below is the major events leading up to the current Country of Veargreum, which is one of many Countries found in the world of Crius.

In it BC stands for Before Crius. Before Crius means before the time that the name for the planet was unified across all countries. During this time each country addressed time in different ways.

VC stands for Vivat Crius or long live Crius. This is after Crius was established as the name used in all countries use.

Records were not well documented for time before 1BC.

200 BC
Settlements began forming, the largest of which being the Tormeks in the Northern Mountains
100 VC
Oogley Meeps and Sherwin begin their journey to map out and research all of Veargreum.
220 VC
The 3 founding families came together. Meadows, Wallsons and Littlefoots
584 VC
The House of 9 was founded by the 3 families taking a representative from the newly formed regions.
895 VC
A great disaster befalls Tardrix, the lack of aid from the rest of the country causes them to leave The House of 9.
1095 VC
A new leader of The House of 9 is placed in power. Miri a mechanical women made specifically for the task.
1392 VC
The day of the great calamity, when the heavens fell and destroyed the island of HollowPoint and everyone on it.
1395 VC
Current Year: Tensions are high as more and more reports are popping up of a strange affliction spreading across the land

The Crius Pantheon

Drinera

God of Light
Drinera is the first and most powerful of the gods. Said to have sparked creation itself in a event known as the first sunrise. Now Drinera watches their creation from a distance and insures the rise and fall of the sun.

Vuntur

The Goddess of the Cycle
Being the guardian of the natural cycle between life and death Vuntur is highly worshipped by Clerics and Druids alike. Vunturs power is said to be intertwined with the land of Crius itself.

Sebat

The Goddess of Death and Decay
The other half of the coin alongside Senap that makes up the goddess Vuntur. Sebat ensures that death remains apart of the world and helps guide souls out of the material plane.

Senap

The God of Creation
Representing the other half of the coin alongside Sebat that makes up the goddess Vuntur. Senap spends their time wandering the lands of Crius looking for new things to create.

Aestas

God of the Seas
Just like the sea itself Aestas can be calm and quiet or loud and dangerous. Charged with protecting the Seas of Crius Aestas is not a god to be trifled with.

Yena

Goddess of the Wilds
Yena acts as a sort of guardian for the natural parts of the world and a Shepard for endangered creatures. Yena views all forms of life as equal and is said to work closely with the goddess Vuntur.

Vulg

The God of the Heavens
Created by Vuntur to maintain the skies and prevent storms from raging out of control. Long ago Vulg created the Crown of Crius in an effort to protect the world from Celestial threats.

Nexum

The God of Magic
In a effort to give magic to Crius, Nexum cut themselves so their blood would rain down on Crius and imbued the land with their magic. The result was the creation of the Bridge crystals and the first race of mortals.

Scelup

God of Sin
One of the mortal-forged, Scelup is the embodiment of all mortal sin. Having many different forms and personalities, each representing whichever sin they are more closely associated with.

Rhoreus

Goddess of War
Rhoreus is one of the orginal mortal-forged, meaning her strenght is tied directly to the world of mortals. The more war and conflict the stronger Rhoreus grows.

Moxaris

Goddess of Justice
Known by her followers as Moxaris the Maimed, goddess of justice. Moxaris searches for those who will help bring justice to the lands of Crius no matter the cost.

Caminesa

Goddess of the Craft and Forge
Caminesa is one of the more peaceful of the mortal-forged gods having her powers tied more into the beautiful aspects of their nature. Acting as a muse for both crafter and blacksmith she has earned the title The Siren Smith.

Founding Families

The most influential families in all of Veargreum

Meadows

Known as the restless eye of Veargreum, there is nothing that goes on in this country that the Meadows do not know about. Be warned once power is attained it is difficult to relinquish.

Wallsons

Responsible for this countries industrial revolution the Wallson's pioneered modern technological advancements. Seen as the shield of Crius as they not only maintain Veargreum's infrastructure but their military as well.

Littlefoots

The most down to Crius of all the great families, the Littlefoots do not hoard their power but instead offer it to Veargreum with open arms in the form of humanitarian aids.

Politics

The House of Nine

Brightview Isles

Drix

Avarice

Miri & Buford Petalgrass

Dawning Dunes

Hallsonia Ambelhart

Tormek Mountains

Domri Tormek

Severed Wilds

Jewl Halifox

Tardrix

Tiana and Elex Tardrix

Radiant Reef

Anril Harborlan

Galton

Sarenea

Grassy Hillock

Faye Fendry

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Interactive Map

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Auraveil

Region: Dawning Dunes

Auraviel is a vibrant coastal town renowned for its artistic prowess. Each year, the town celebrates Carmens Call with a grand festival, culminating in a dazzling light display to honor Camenisa, the goddess of the arts. This enchanting event showcases Auraviel's dedication to creativity and beauty.

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Whisperhope Prison

Region: Avarice

Whisperhope Prison, ostensibly a maximum-security facility in Veargreum, conceals a dark reality of inhumane conditions, torture, and experimentation. Shielded from public knowledge by its impenetrable walls, the prison stands as a fortress where escape is an unattainable fantasy, allowing those in power to perpetrate unspeakable cruelties upon its captive inhabitants.

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Valley of the four seasons

Region: Severed Wilds

Nestled between the Tormek mountains and the Severed Wilds jungle lies the mysterious Valley of the Four Seasons. This mystical realm came into being centuries ago when the denizens of Ayenwood, seeking seclusion from the material plane, harnessed the power of the Twilite Drift. Their druids, drawing upon its energies, endeavored to transport their town to that otherworldly plane, but instead, they brought the essence of the Twilite Drift into the material world, shaping the entire valley.

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Carat Cave

Region: Tormek Mountains

A sprawling labyrinth of underground passages, house a treasure trove of crystals both colossal and exquisite. Its entrance to the embrace of the sea, beckoning the pirates to sail their vessel into its depths. Yet, treacherous waters and perilous whirlpools deter all but the boldest mariners.

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Onnette

Region: Galton

In the quiet town of Onnette, colloquially referred to by its inhabitants as Marry Onnette, a veil of secrecy shrouds this idyllic township situated to the western fringes of the mysterious Nimbus Sea. Within Veargreum's borders, most citizens possess scant knowledge of this hamlet, their minds entertained only by vague whispers that paint a picture of a charming, joyful community. But, unbeknownst to all, this narrative is a sinister facade, for the town's true reality is bound to a malevolent force—the Dreamweaver.

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Yarrin

Region: Severed Wilds

High above the lush rainforest floor lies the captivating treetop village of Yarrin, an extraordinary sanctuary where the mysterious Cleaons, a race of reptilian avian beings, find their home. Here, the Cleaons ingeniously construct their dwellings upon colossal mushrooms that emerge from the towering trees. The wooden houses of Yarrin form a harmonious tapestry, their arrangement mirroring the hierarchy of Cleaon society. The highest-ranking members enjoy lofty perches at the village's zenith, while the lower echelons nestle within the interconnected layers below. This unique arboreal habitat exemplifies the coexistence of nature and civilization, where the secrets of the rainforest canopy are cherished by those who dwell amidst its tranquil beauty.

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Tinlit Town

Region: Severed Wilds

Nestled within the heart of the enchanting Mana Mangroves lies Tinlit Town, a tranquil fishing village that serves as the beloved home to the Scruttles, a charming race of rodent humanoids. The village is a masterpiece of aquatic architecture, with houses ingeniously designed to float serenely atop the water's surface. These abodes are interconnected by a labyrinth of bridges and boat ramps, facilitating both land and water travel. For those who prefer the depths, underwater sections provide a seamless entryway, welcoming aquatic races and curious visitors alike. Tinlit Town is a perennial favorite among tourists, offering an idyllic refuge for relaxation. It envelops guests in a serene ambiance, where the gentle lull of the mangrove waters soothes the soul. The town's many spas beckon, offering a rejuvenating escape that completes this perfect oasis of tranquility amidst the mystical mangroves.

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Vartolia

Region: Galton

Nestled deep in the South West Mountains, there lies a small village surrounded by steep peaks, a natural barrier that has kept its residents isolated from the rest of Veargreum. This village is built around a small lake, and is home to a diverse mix of races, all united by their anti-imperialist beliefs and their deep connection to the crystal that lies at the heart of the village.

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Tormek Mountains

Region: Tormek Mountains

Within these mountains, the resilient Tormek dwarves make their homes, primarily residing in the interior regions. The rhythmic echoes of their forging hammers reverberate through the peaks, a testament to their industrious civilization. The Dwarves have established roads and outposts, facilitating travel and trade amidst the harsh terrain.

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Tamatoe Tree

Region: Veliko

The Tamatoe Tree, a colossal arboreal wonder that soars to skyscraper heights, is shrouded in mystique as both the clandestine headquarters of the enigmatic SOC organization and the tangible conduit to Tomatoe the happy, deity of the feys. It serves as an unparalleled nexus where fey from far and wide converge, drawn by its divine connection and the promise of vibrant fey magic unfurling in its verdant embrace. In the shadow of this magnificent arboreal titan, secrets and enchantments intertwine, creating an extraordinary haven where the mundane and the mystical seamlessly merge.

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Unchained Isles

Region:

Fabled across the maritime realm, these islands are renowned for their inclination to wander with the seasonal ocean currents. Their very landscape is a symphony of vibrant life—crafted from the artistry of living coral and nestled amid the embrace of soft, sponge-like sediments that firmly anchor the coral structures in place.

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Therandra

Region: Veliko

The formidable stronghold of the Saymora, an insectoid race, stands as a testament to their remarkable ingenuity and relentless progress. Meticulously designed to cater to the diverse forms of insectoid lifeforms that call it home, Therandra boasts a breathtaking skyline, with towering spires connected by a complex network of interwoven cables that resemble intricate spider webs. Beneath the surface, a labyrinthine system of underground tunnels provides further functionality, while at ground level, more conventional buildings seamlessly blend into this awe-inspiring architectural marvel. The very name Therandra resonates with the industrious spirit and adaptability of the Saymora, underscoring their ability to create a thriving and efficient city that transcends the boundaries of form and function.

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Stillvein

Region: Tormek Mountains

Nestled at the foot of the towering Tormek Mountains, Stillvein thrives as a bustling mining settlement. The grand iron gates that guard the entrance to the mines stand as a testament to the town's industrious spirit, providing a secure portal into the subterranean depths. Beyond these imposing doors, the settlement sprawls open amidst the undulating hills, embracing both fertile farmlands and the reassuring presence of a fortified refuge, ensuring both sustenance and safety in times of crisis.

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Singing Glade

Region: Severed Wilds

An enchanting swamp nestled to the west of the Severed Wilds Jungle in the land of Veargreum. This coastal haven, perpetually shrouded in water, exudes an atmosphere of intense heat and humidity. The convergence of sea waters and the adjacent mangrove forest has imbued the swamp with a brackish character, fostering a unique ecosystem where flora and fauna adapt to a delicate balance of fresh and saltwater.

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Slumbering Hill

Region: Grassy Hillock

Nestled at the heart of the Grassy Hillock region, the Slumbering Hill stands as a majestic landmark, encircled by formidable stone pillars. At its very core, an array of Bridge Crystals forms a mesmerizing focal point, lending an aura of profound significance to this sacred ground. It is here that the Mountain Striders, a devoted local cult, revere the hill as a hallowed site of divine importance. Their faith is steadfast, for they hold a deep conviction that the hill cradles the resting place of their god—a colossal Miner Crab believed to have sculpted the Tormek Mountains in a time long past

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Severed Wilds

Region: Severed Wilds

Within this lush jungle paradise, the warm, humid climate nurtures a breathtaking diversity of plant life, enchanting the senses with its kaleidoscope of colors and forms. Carnivorous plants, their jaws eagerly awaiting unsuspecting prey, intermingle with a symphony of vibrant and vividly-hued flowers. Broad-leaved evergreen trees reign supreme, their outstretched branches weaving together to form an unbroken, verdant canopy that shields the forest floor from the intensity of sunlight.

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Sanguine Swamp

Region: Severed Wilds

The name "Sanguine Swamp" gets its name from the odd hue of its waters, a haunting blood-red that dominates the expanse of this bog. Positioned just to the south of the Singing Glade swamp, the realm is inhabited by both undead abominations and deadly flora, coalescing to form a landscape fraught with danger.

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Murkwell

Region: Severed Wilds

This humble swamp town stands as a sanctuary for druids and wandering souls who share a deep reverence for the rhythms of nature. Here, the town's ethos revolves around harmonious coexistence with the natural world, embracing the ebb and flow of life and death as integral facets of existence. In Murkwell, the very structures themselves bear witness to this symbiosis, as they are crafted from animal hides and the durable shells of Titan beetles, giant domesticated insects that have found a purpose even in death. While the swamp's surroundings can pose challenges and dangers, Murkwell exudes a unique tranquility when compared to the foreboding depths of the sanguine swamp to the south. It is a haven where the whispers of nature resonate louder than any discord, a testament to the resilience and wisdom of those who call it home.

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Tardrix

Region: Tardrix

Once a land teeming with abundance, now lies beneath a frigid veil of glaciers and frozen lakes. A dramatic shift in fortune was wrought by the volcanic tumult erupting from a nearby island, veiling the sky in perpetual shadow and plunging temperatures into an enduring icy grip. In the wake of this cataclysmic transformation, the hardy inhabitants of Tardrix adopted a nomadic existence, tracing the migratory routes of colossal herbivores. These gentle giants provide not only sustenance but also the vital materials for crafting warm clothing, a lifeline in the unrelenting cold. 

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Hollowpoint Island

Region: Brightview Isles

Largest of the Brightview islands, Hollowpoint used to be a thriving land full of lush Temperate forest and rich farming communities. However, three years ago a great ball of fire fell from the sky and struck the islands center. Killing all the inhabitants, scorching the land, and bringing the Affliction to the country.

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Wooddrow

Region: Grassy Hillock

Wooddrow is a quaint lumberjack town nestled on the edge of the mysterious Dead Man's Drop forest. This temperate forest teems with strange and sometimes dangerous creatures unique to this forest. Wooddrow thrives on the logging industry, where skilled lumberjacks risk their lives to venture into woods to collect lumber. The town's rustic charm and resilient inhabitants form a close-knit community, bound by their shared encounters with the forest's surreal denizens. Amidst the towering trees and eerie whispers of the forest, Wooddrow stands as a frontier outpost.

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Natures Rest

Region: Grassy Hillock

These ruins were once founded by travelers and adventurers as a waystation, it quickly became a bustling hub with all the commodities one could need, from taverns to stables to a small temple dedicated to the goddess Vuntur. Little did the townsfolk know, their town was built atop an ancient tomb that imprisoned the goddess of pestilence and drought, Siccitas.

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Lynnvale

Region: Grassy Hillock

Lynnvale is a charming coastal town nestled within the embrace of a sprawling valley. Its bustling trade primarily emanates from the sea, thanks to a thriving port that welcomes a constant influx of tourists from the nearby island of Veliko. To the town's north lies an active geyser field, a veritable treasure trove of resources that the industrious inhabitants expertly mine. This idyllic settlement seamlessly blends the bounty of the sea, the earth's riches, and the warmth of its welcoming community, creating a harmonious tapestry of livelihoods against a backdrop of natural wonders.

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Littlefoot Farms

Region: Grassy Hillock

Littlefoot Farms stands as a beacon of excellence in the agricultural landscape of the country. Renowned for their unwavering commitment to both quality and sustainability, the Littlefoot family employs a diverse range of techniques and eco-friendly practices to ensure a bountiful yield of top-tier produce and livestock. At the heart of their success are the Kinlings, plant humanoid beings whose innate druidic magic harmonizes with the land, nurturing healthy crops and flourishing ecosystems. This sprawling farm, the largest in the country, also serves as the epicenter of their benevolent endeavors, championing humanitarian causes and fostering a deep sense of community. Littlefoot Farms not only nourishes the land but also the spirit, setting a remarkable standard for responsible agriculture and heartfelt generosity.

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Avarice

Region: Avarice

The largest and most heavily populated city in Veargreum and is located in the center of the Opal Sea. The Opal Sea's tranquil waters defy tempestuous weather, while the lush green landscape and picturesque beaches captivate all who visit. The city boasts a solar-punk vibe, blending renewable energy sources and artificer technology with nature. Avarice's opulent art nouveau architecture, adorned with gold, tan, and brown hues, blends seamlessly with nature. Each building is unique to its craft however all the structures have a somewhat uncanny perfection even with the natural aesthetic. 

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Maven

Region: Tormek Mountains

 Perched amidst the lofty heights of the Tormek Mountains, Maven is a marvel of architecture, seamlessly integrated into the mountainside. Buildings and intricate walkways are masterfully carved from the very stone of the mountain, creating a harmonious blend of nature and craftsmanship. This town's heart resides within the mountain's embrace, with resplendent halls and ceilings adorned with luminous gems, evoking the ethereal sensation of walking within a magnificent geode. Notably, Maven serves as the regal abode of the esteemed Tormek royal family, and as such, it stands as a bastion of security and fortification. Guarded with unwavering dedication, this breathtaking haven of both artistry and royalty is a testament to the melding of natural beauty and the heights of civilization.

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Helmforge

Region: Galton

Helmforge, the grandest of all tribal settlements in Galton, is strategically nestled around a vast and life-sustaining lake within the sweeping savanna grasslands. This meticulous positioning not only ensures a continuous water supply but also shields the community from the unforgiving clutches of drought during the parched dry seasons. A mystical aura permeates Helmforge, as arcane totems strategically dot the landscape, forming an impenetrable protective web. These enchanting wards serve as a formidable defense, safeguarding the settlement from potential invaders and reinforcing the unity of its inhabitants. Amidst the expansive savanna, Helmforge stands as a testament to both the ingenuity of its people and the delicate balance they've achieved with the land, a beacon of resilience in the heart of the grassy wilderness.

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Mirstone

Region: Brightview Isles

Perched atop the enchanting Ventis Isles, this mystical city reigns as an unparalleled beacon of arcane mastery. Its reputation echoes far and wide across the nation, celebrated as the epitome of prestige and excellence in the realm of magical arts.

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Mana Mangroves

Region: Severed Wilds

This renowned mangrove forest is celebrated for its unparalleled reservoir of naturally occurring arcane energy, which emanates from the very earth, infusing the water and trees in a captivating display of mystical wonder. The arboreal treasures, sought after for their root's profound arcane richness, are carefully harvested in strict adherence to meticulous regulations that safeguard the delicate ecosystem.The Mana Mangroves also serve as the ancestral home of the Scruttles, imparting an air of tranquility and warmth to the cities that thrive within this mystical realm. While these settlements extend a heartfelt welcome to all, wanderers should exercise caution within the mangroves, for the unpredictable surge of arcane energy can occasionally manifest, causing unexpected bursts of magical phenomena.

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Sea of Glass

Region: Tardrix

A sprawling desert realm situated to the south of an intensely active volcanic expanse. In an era preceding the awakening of the fiery mountains, this desert was like any other. Yet, the cataclysmic eruption transformed its destiny, ushering in an enduring nightfall obscured by ash and smoke. Over the passage of countless centuries, the relentless volcanic unrest usher in never ending storms to dance across the skies, their lightning transforming the sandy dunes into dark fulgurite glass.

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Galton

Region: Galton

A captivating savanna grassland where the relentless march of time paints a vivid canvas of alternating seasons—sweltering arid heat followed by soothing, life-giving rains. This diverse region is a tapestry of coexisting tribes, each harmoniously trading amidst the land's splendor. Galton's reputation is defined by two exceptional crafts: the masterful stonemasons who shape its bedrock into architectural marvels and the gifted tattoo artists who weave arcane enchantments into living canvases. Their talents bring a unique beauty and mysticism to the realm. Yet, Galton's history bears a somber scar, for it was the epicenter of the devastating Tiefling purge, which left the once-thriving Tiefling population in Galton decimated. In the heart of this ever-changing landscape, Galton stands as a testament to resilience, cultural richness, and the echoes of a painful past.

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Ventis Isles

Region: Brightview Isles

Smallest of the Islands, Ventis has a strange gravitational phenomenon that long ago caused the island to break apart and rise into the air. Now the island remains as a collection of floating island fragments above a constant whirlpool below.

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Grassy Hillock

Region: Grassy Hillock

Stretching across a considerable area, these hills boast gentle slopes adorned with lush grasslands and scattered groves of trees. Nestled between the majestic Tormek Mountains to the north and the dangerous Dead Man's Drop Forest to the south, this eastern landscape captivates with its scenic beauty.

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Dead Mans Drop Forest

Region: Grassy Hillock

Located along the southeastern border of the land of Veargreum, boasting a mesmerizing temperate deciduous landscape. This enchanting realm is adorned with a captivating array of plant life, including vibrant lichens, delicate mosses, elegant ferns, and a tapestry of wildflowers and other small flora carpeting the forest floor. Amidst this verdant expanse, the middle level bursts with dense shrubbery, while towering hardwood trees reign supreme, casting dappled shadows and providing a majestic canopy above. Be warned, for amongst the beautiful canopy dangerous predators lurk.

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Dawning Dunes

Region: Dawning Dunes

Welcome to the awe-inspiring expanse of the Dawning Dunes, a desert of unparalleled harshness defined by its scant vegetation, scorching temperatures, and a desolate landscape of unforgiving rocks and shifting sands. In this relentless realm, life has adapted and evolved to withstand the formidable challenges it presents.

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Escaria

Region: Radiant Reef

Deep beneath the waves of the Aestarian Sea, hidden from the prying eyes of the world above, lies a city unlike any other. Escaria, a bioluminescent metropolis, carved into colossal spires of coral that have grown out from the sea floor.

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Camenisa's Cauldron

Region: Tardrix

Once believed to just be a mountain range on the island of Jewelhold, ended up erupting due to excessive mining. Now an active volcanic range, the city of Caldera was constructed inside one of the volcanos. The city's buildings are constructed like pyramids, crafted from cooled igneous rocks and obsidian, providing them with the strength to withstand the constant shaking of the volcano. Although the main peak is where the city resides, Camenisa's Cauldron has several peaks, including one that produces a strange blue magma that is cool to the touch.

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Brightview Isles

Region: Brightview Isles

Encompassing the trio of Southern isles gracing the shores of Veargreum, this collective expanse boasts a rich tapestry of distinctive landscapes and cultures, all seamlessly melded into a harmonious regional identity.

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Nimbus Sea

Region: Galton

This deep valley is surrounded on all sides by mountain ranges making the dense cloud cover appear like an ocean of clouds with the smaller mountains rising out from the clouds appearing like small islands. The citizens of these islands are known for their exceptional abilities in the sky. They have domesticated the gigantic creatures known as Helium fish, which they use as hot air blimps to fly from one island to another. The skies of the Nimbus Sea are always filled with the sound of these magnificent creatures and the smaller winged vehicles used for fishing.

Location One